Can journalism be virtual?

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[Commentary] While the promise of virtual reality has been present in research labs, the gaming industry, and science fiction for over 30 years, it’s only now that we have the computational power, screen resolution, and refresh rate to use VR in a small and inexpensive portable headset. This past year, a wide range of virtual reality headsets has entered the market. VR content is being created by movie studios, gaming companies, and journalists, and the largest technology enterprises in the world are investing significantly in virtual and augmented reality R&D. As Facebook and others begin researching and developing technologies that could augment our lives in significant ways, a new space is opening up for journalism. Journalism inside these new virtual worlds will require an entirely different set of skills and approaches, and will challenge three core journalistic concepts: representation, witnessing, and accountability.

[Taylor Owen is Assistant Professor of Digital Media and Global Affairs at the University of British Columbia and the founder and editor of the international affairs site OpenCanada.org.]


Can journalism be virtual?